Free Fire Pet Skills: In the world of Garena Free Fire, in-game pets are not just cute companions of character. But they come with unique skills that can give you a strategic edge in the game fight. Understanding each Free Fire Pet skill and how they help your gameplay can significantly enhance your gaming performance.
Whether you’re looking to boost your defense, improve your attack, or support your team, in this article you will find all 27 pets and their character pet skill. Let’s dive into the world of Free Fire pet skills and discover which one suits your gaming style!
Table of Contents
List of Free Fire Pet Skills with complete explanation:
We have provided the names and abilities of Free Fire pet skills as well as tips for uses. These Free Fire pet skills are different and have different perspectives Please read it then apply in your game.
- Panda: Panda’s Blessings
- Ability: It Heals 10 HP after every kill in the match.
- Use: dispatch will give you 10 HP for a kill in the match which will help you to stay more healthy.
- Falco: Skyline Spree
- Ability: Hard to hit while landing.
- Use: The enemy will not be able to hit you when you are landing by Revival or plane.
- Shiba: Mushroom Sense
- Ability: Marks nearby mushrooms on the mini map every 180 seconds, lasting for 30 seconds.
- Use: This pet will help you to find nearby mushrooms for your EP
- Robo: Wall Enforcement
- Ability: Adds 60 Gloo wall HP to deployed gloo walls.
- Use: This pet will make your gloo wall stronger.
- Ottero: Double Blubber
- Ability: Converts 50% medkits healing into EP.
- Use: when you are using EP-dependent characters such as Orion This will help you.
- Moony: Paranormal Protection
- Ability: Reduces damage taken by 25% when using medkits and other healing items.
- Use: Provides extra protection while healing, reducing the risk of getting killed during the healing process.
- Dreki: Dragon Glare
- Ability: Mark enemies using medkits within 10m for 5 seconds.
- Use: Locate injured enemies quickly, allowing you to finish them.
- Beaston: Helping Hands
- Ability: Increases the throw distance of throughables by 30%.
- Use: You can use it for throwing grenades more range in CS mode.
- Mr. Waggor: Smooth Gloo
- Ability: Generates a gloo wall grenade every 120 seconds up to 2, if you don’t have any.
- Use: You always have a gloo wall for defense.
- Rockie: Stay Chill
- Ability: Reduces 15% of the cooldown time of active skills.
- Use: Allows you to use your character’s active skills more frequently.
- Spirit Fox: Well Fed
- Ability: Increases HP recovered from healing items by 10%.
- Use: Need less med kit to fill your HP.
- Night Panther: Weight Training
- Ability: Increases bag space by 45.
- Use: you can carry more items in your bag.
- Detective : Panda’s Blessings
- Ability: Heals 4 HP/kill.
- Use: Similar to Panda.
- Dr. Beanie: Bulletproof
- Ability: Reduces bullet damage by 10%.
- Use: This paid avoids Bullet damage by 10% which will help you to stay last in the fight.
- Sensei Tig: Nimble Moves
- Ability: Reduce enemy mark timing.
- Use: You can easily hide from the enemy after being damaged.
- Agent Hop: Energy Boost
- Ability: owners game 50 EP for safe zone shrink.
- Use: help you to get out of the zone without being eliminated.
- Yeti: Chill Factor
- Ability: Reduces explosive damage by 20%.
- Use: It Provides additional protection against grenades and other explosives.
- Flash: Agility Boost
- Ability: reduce damage taken from behind by 25% up to 150 durability points.
- Use: Ideal for quick repositioning and escaping dangerous situations.
- Arvon: Dinoculars
- Ability: detect the number of enemies in the area of a 50-meter radius for 6 seconds. Max 3 uses for the match.
- Use: help you to know nearby enemies.
- Zasil: Zasil’s Blessings
- Ability: 50% chance of providing an additional inhaler med kit or repair kit every time the owner consumes one cool down time of 70 seconds.
- Use: you have a chance to get more healing items.
- Fang: Wolf Pact
- Ability: whenever a teammate is knocked down by an enemy owner, they will receive 30 EP if HP is full or 50 HP if HP is not full Downtime: 25 seconds.
- Use: provide some HP or EP help during the fight.
- Hoot: Far-sighted
- Ability: increase 10 m distance and three-second duration to owner screening items or skill.
- Use: Increase enemy spotting ability for a wide range.
- Finn: Dash Splash
- Ability: Increases melee weapon damage by 15%.
- Use: Boosts your close combat, making melee fights more favorable.
- Kactus: Self-Sufficient
- Ability: 10 EP/second for 6 seconds up to 100 when standing still.
- Use: when you need to take cover and recover without using items.
- Poring: Stitch and Patch
- Ability: restore one helmet and armor durability every 1 second to prevent up to level 3 helmet and armor from being destroyed
- Use: Help you to remain protective items.
- Kitty: No special ability.
- Mechanical Pup: No special ability.
Conclusion
In this blog, we have discussed Free Fire pet skills and know about all 27 pets and their skills. after that, you will be able to use free fire pet skills in the game.
1 thought on “Free Fire Pet Skills of 27 Pets: Know Which is Best For You”